![]() The difficulty is ramped up by adding more obstacles, making the doorsteps and mailboxes harder to get at, and increasing the speed of cross traffic on the one intersection. If all papers are delivered perfectly to each house the player receives double points for each subscriber, and, unless at the max, get a formerly lost subscriber back.Įach day gets progressively harder, with even Easy Street being quite challenging by Thursday or Friday. Any subscribers missed on that day unsubscribes for the following day. At the end of each day any subscribers that had a paper successfully delivered gives a bonus. Each run through the course takes a single day, with an entire game consisting of delivering Monday through Sunday. The player scores points for each paper successfully delivered to a subscriber, but also for breaking the windows or other household features of non-subscribers. There are three different courses on which the player can deliver papers: Easy Street, Middle Road, and Hard Way. There have been many console and handheld versions of Paperboy, from the Commodore 64 and TRS-80 all the way to Xbox Live Arcade. A button causes him to throw his paper to the left, to either deliver the paper perfectly in a mailbox or doorstep, or for more destructive purposes. It features a custom bicycle handle controller that the player can use to accelerate, brake, and turn the titular Paperboy's bicycle on screen. I also question just how much nostalgia they can pack in, since it doesn't feel like parody.Paperboy was released to arcades in 1985 by Atari Games. There are no leaderboards, nor is there a high score for something so "arcade." For $4 or cheaper, it felt well worth it for the fun, entertainment, and amusement this game brought me. The costumes and tricks that you can purchase feel meaningless. It wouldn't be a big deal if it didn't take so long to get back into the game. So when you get hit once by the game's questionable collision detection, that's a game over. There is one hit death and only one life. It's a simple, but fun game with unlimited things to throw, making it more of a shmup where you just shoot everything. ![]() Even convertibles, you can grind on, but not all. You can grind your skateboard on some vehicles, but not all vehicles. On the surface, the game looks like Paperboy, but you shift between three lanes and you can jump on things. ![]() These are all random obstacles and methods to get points. Carebears, He-Man, John McClain, Axel Foley, Scar Face, the Delorean and the list goes on and on. Carebears, He-Man, John McClain, Axel The VideoKid is a 3 lane infinite runner / shmup / Paperboy look alike filled with 80s characters. ![]() The VideoKid is a 3 lane infinite runner / shmup / Paperboy look alike filled with 80s characters. There isn't much depth to it but for what it is it is a fun game that was released at the right time to capitalize on the popular nostalgia movement of reliving the 80s and 90s. It is a fun game to play in small doses when you have a few minutes with nothing else to do and don't want to dive into a full story driven game. Seems like the obstacles get randomized each time except for maybe the sewer area. You basically get one shot to complete the level and there are several obstacles in your way to prevent that. I feel that it is a bit more challenging than Paperboy due to the life system. If you've played Paperboy then you will instantly know exactly what this game is all about. I feel it is fitting to give this game an 80 for some 80s nostalgia! This game sure is full of references to 80s pop culture and even being I feel it is fitting to give this game an 80 for some 80s nostalgia! This game sure is full of references to 80s pop culture and even being based off of a huge game from the 80s.
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